﻿1857.1.1 = {
	capital = 141

	oob = "SWE_1857"
	set_naval_oob = "SWE_1857_naval_mtg"

	set_convoys = 35

	set_research_slots = 3
	
	add_to_variable = { prestige_score = 10 }

	### Economy
    add_ideas = generic_unemployment_idea
    set_variable = { unemployment_value_modifier = 0.1 }
    set_variable = { current_unemployment = 0.05 }
    clamp_variable = {
        var = current_unemployment
        min = 0
        max = 1
    }
    update_unemployment_modifier = yes
    add_to_variable = { money = 5 }
	set_variable = { current_loans_sum = 4 }

	add_ideas = {
		#POLITICS
		SWE_Oscar_I
		victorian_era
		doctrine_napoleonic_army_1
		agrarian
		#has_heir
		#parliamentary_monarchy

		civilian_economy
		export_focus
		army_spending_level_3
		taxation_level_1
		cl_restricted
		

		#stagnation_growth
		border_control
		allotment_system
		limited_equality
		property_owners_suffrage

		#constitution_adopted
		free_elections

		privileged_education
		state_religion
		#religion_protestant
		state_controlled_press

		social_spending_level_2
		law_spending_level_4
		road_spending_level_2
		navy_spending_level_3
		research_spending_level_1

		#NATIONAL SPIRITS
		SWE_swedish_norwegian_union
		SWE_Finnish_Defeat
		SWE_Inept_Army
		SWE_Toxic_Politics
		SWE_explosion_in_wood_industry
		SWE_idea_railway_concessions
		SDN_idea_scandinavian_wolves
		NA_B_early_scale_railways
	}


	set_politics = {
		ruling_party = centrism
	}

	set_popularities = {
		anarchism = 2
		ideology_social_liberalism = 0
		ideology_radical_socialism = 2
		social_egalitarianism = 7
		centrism = 39
		traditional_conservatism = 45
		radical_democracy = 0
		chauvinist_populism = 0
		autocracy = 5
		fundamentalism = 0
	}

	set_technology = {
		###Tribal
		tribal_carrier_birds = 1
		tribal_electrical_theory = 1
		tribal_steel_tools = 1
		tribal_tatics = 1
		tribal_gunpowder = 1
		tribal_riding = 1
		tribal_steam_experiments = 1
		tribal_forging = 1
		tribal_artisan = 1
		tribal_chemistry = 1
		tribal_guilds_trade = 1
		tribal_crop_planting = 1
		tribal_irrigation = 1
		tribal_crop_rotation = 1
		tribal_salted_smoked_goods = 1
		tribal_leching = 1
		start_build_tech = 1
		
		###Army
		#Weapons & Equipment
		traditional_mixed_arms = 1 #Pike and Shot
		infantry_weapons = 1 #Flintelåsgevær M/1807
		tech_infantry_flintlock_pistol = 1 #Flintlock Pistols
		  #M/1848 Tapriffel
		tech_infantry_practical_rifling = 1 #Practical Rifling
		tech_infantry_infantry_swords = 1 #Infantry Swords
		socket_bayonet = 1 #Socket Bayonet
		#Uniforms
		tech_infantry_napoleonic_uniform = 1 #Napoleonic Uniform
		vic_army_cloth = 1 #Victorian Uniform
		civil_army_cloth = 1 #1850 Uniform
		#Cavalry
		basic_cavalry = 1 #Horse and Tack
		horse_transport = 1 #Transport Horses
		horse_artillery = 1 #Horse Limber
		mounted_infantry = 1 #Mounted Infantry
		
		###Army Support
		tech_support = 1 #Victorian Support Equipment
		
		###Military Vehicles
		basic_train = 1 #Simple Steam Train
		
		###Artillery
		gw_artillery = 1 #Bore Gun
		
		###Flight Technology
		
		###Mechanical Engineering
		#Railroad
		mass_transit_early = 1	#Early Mass Transit
		tech_humanities_roadworks = 1 #Roadworks
		iron_railways = 1 #Wrought Iron Railways
		#Locomotives
		steam_locomotive = 1 #Steam Locomotive I
		#Engines
		steam_engine = 1 #Atmospheric Steam Engine
		high_speed_steam_engine = 1 #High-Pressure Steam Engine
		#Industrial Production
		manufactories = 1 #Manufactories
		
		###Process Engineering
		#Chemical Process
		inorganic_chemistry = 1 #Inorganic Chemistry
		hot_blast_furnaces = 1 #Hot Blast Furnace
		
		###Biochemistry
		#Chemical Synthesis
		wohler_synthesis = 1 #Wohler Synthesis
		polymer_chemistry = 1 #Polymer Chemistry
		#Food Preservation
		early_medicine = 1 #Early Medicine
		food_preserving_icebox = 1 #Icebox Preservation
		#Agriculture
		early_artificial_fertilizer = 1 #Early Artificial Fertilizer
		pre_industrial_farms = 1 #Pre-Industrial Farms
		
		###Electronics and Instruments
		#Alternating Current
		early_alternators = 1 #Early Alternators
		#Direct Current Battery
		woolrich_electrical_generator = 1 #Woolrich Electrical Generator
		voltas_battery = 1 #Volta's Battery
		#Telegraph
		electrical_engineering = 1 #Electrical Engineering

		###Socio-Economics & Humanities
		tech_humanities_mercantilism = 1 #Mercantilism
		tech_humanities_capitalism = 1 #Capitalism
		tech_humanities_social_stratification = 1 #Social Stratification
		
		###Aviation
		mongolfiere = 1 #Mongolfiere
		ornithopter = 1 #Ornithopter
		screw_propeller = 1 #Screw Propeller
		
		###Special Projects

		tech_naval_early_gunboat = 1
		tech_naval_1850_gunboat = 1
		tech_naval_corvette = 1
		tech_naval_mtg_1857_corvette_hull = 1
		tech_naval_early_frigate = 1
		tech_naval_1850_frigate = 1
		tech_naval_lineship = 1
		tech_naval_1857_lineship = 1
		tech_naval_mtg_hardwood_capital_ship_hulls = 1
		tech_naval_mtg_24_pounder_battery = 1
		tech_naval_mtg_32_pounder_battery = 1
		tech_naval_mtg_explosive_shells = 1
		tech_naval_mtg_sails = 1
		tech_naval_mtg_paddle_wheels = 1
		tech_naval_mtg_steam_driven_single_screw_propeller = 1
		tech_naval_mtg_crows_nest = 1
		tech_naval_mtg_repair_crews = 1
		tech_naval_capital_ship_naval_transportation = 1
	}

	set_grand_doctrine = grand_doctrine_napoleonic_era
	set_sub_doctrine = napoleonic_light_cavalry_doctrine
	add_mastery = {
		amount = 100
		sub_doctrine = napoleonic_light_cavalry_doctrine
	}
	set_sub_doctrine = napoleonic_light_artillery_doctrine
	add_mastery = {
		amount = 100
		sub_doctrine = napoleonic_light_artillery_doctrine
	}
	set_sub_doctrine = napoleonic_innovative_doctrine
	add_mastery = {
		amount = 100
		sub_doctrine = napoleonic_innovative_doctrine
	}
	
	add_equipment_to_stockpile = { type = infantry_equipment_rifle_0 amount = 1000 producer = SWE }
	add_equipment_to_stockpile = { type = uniform_equipment_0 amount = 1000 producer = SWE }
	add_equipment_to_stockpile = { type = cavalry_equipment_0 amount = 100 producer = SWE }
	add_equipment_to_stockpile = { type = cannon_equipment_0 amount = 12 producer = SWE }

	#Sweden's National Debt amounted to 28m Thaler (84m Mark as of 1871/73 exchange rate = 4.11m Pound Sterling as of 1871) at the end of 1857; income per year 26.47m Thaler (= 3.89m Pound Sterling) = 1.06 GDP of debt

	### POLITICAL LEADERS ###
	
	#Autocracy
	recruit_character = SWE_Oscar_I
	
	#Centrism
	recruit_character = SWE_claes_gunther
	
	#TradCon
	recruit_character = SWE_axel_adlercreutz
	
	#Politicians for later
	recruit_character = SWE_Charles_XV
	recruit_character = SWE_fredrika_bremer
	
	### FIELD MARSHALS, GENERALS & ADMIRALS ###
	
	#Field Marshals
	recruit_character = SWE_jakob_essen_hamilton
	
	#Generals
	recruit_character = SWE_carl_fredrik_akrell
	recruit_character = SWE_johan_af_kleen
	#MHC
	recruit_character = SWE_carl_gustaf_lowenhielm
	recruit_character = SWE_michael_gustaf_anckarsvard
	recruit_character = SWE_didrik_gillis_bildt
	recruit_character = SWE_claes_gabriel_bergenstrahle
	recruit_character = SWE_carl_johan_lewenhaupt
	recruit_character = SWE_johan_henrik_rosensvard
	#Generals for later
	recruit_character = SWE_carl_herman_leuhusen
	recruit_character = SWE_carl_bjornstjerna
	recruit_character = SWE_oscar_bjornstjerna
	recruit_character = SWE_johan_bjornstjerna
	recruit_character = SWE_gustaf_rudolf_abelin
	recruit_character = SWE_prince_august
	recruit_character = SWE_abraham_leijonhufvud
	recruit_character = SWE_claes_hugo_raab
	
	#Admirals
	recruit_character = SWE_salomon_mauritz_von_krusenstierna
	recruit_character = SWE_adolf_von_rosen
	recruit_character = SWE_axel_adlersparre
	#Admirals for later
	recruit_character = SWE_christian_sundin
	
	### ADVISORS & THEORISTS ###
	
	#Political Advisors
	recruit_character = SWE_Andre_Oscar_Wallenberg
	recruit_character = SWE_Carl_Fredrik_Meijer
	recruit_character = SWE_Carl_Fredrik_Waern
	recruit_character = SWE_Christofer_Rutger_Manderstrom
	recruit_character = SWE_Fredrik_Georg_Afzelius
	recruit_character = SWE_Goran_Fredrik_Goransson
	recruit_character = SWE_Henrik_Gerhard_Lagerstrale
	recruit_character = SWE_Johan_August_Gripenstedt
	recruit_character = SWE_Nils_Ericson
	recruit_character = SWE_Lave_Beck_Friis
	recruit_character = SWE_Louis_De_Geer
	recruit_character = SWE_Ludvig_Theodor_Almqvist
	recruit_character = SWE_Pehr_von_Ehrenheim
	
	#Theorists
	recruit_character = SWE_Carl_Gustaf_Leijonhufvud
	recruit_character = SWE_Jarl_Engene_Christerson

	create_equipment_variant = {
		name = "Corvette Class"
		type = ship_hull_corvette_0
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_cannon_battery_0
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_sail_2
			fixed_ship_armor_slot = empty
			mid_1_custom_slot = ship_cannon_battery_0
			front_1_custom_slot = empty
		}
		obsolete = yes
	}

	create_equipment_variant = {
		name = "Paddle Steamer Class"
		type = ship_hull_corvette_1
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_cannon_battery_0
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_paddle_screen
			fixed_ship_armor_slot = empty
			mid_1_custom_slot = empty
			front_1_custom_slot = empty
		}
		obsolete = yes
	}
	
	create_equipment_variant = {
		name = "Screw Steamer Class"
		type = ship_hull_corvette_1
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_cannon_battery_1
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_steam_screw_screen
			fixed_ship_armor_slot = ship_armor_screen_hardwood_0
			mid_1_custom_slot = empty
			front_1_custom_slot = empty
		}
		
	}

	create_equipment_variant = {
		name = "2:a Klassens Kanonbåt"
		type = ship_hull_gunboat_1
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_cannon_battery_1
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_steam_screw_gunboat
			fixed_ship_secondaries_slot = empty
			fixed_ship_armor_slot = ship_armor_capital_hardwood_0
			mid_1_custom_slot = empty
			mid_2_custom_slot = empty
			rear_1_custom_slot = empty
		}
		
	}

	create_equipment_variant = {
		name = "Frigate Class"
		type = ship_hull_frigate_0
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_cannon_battery_0
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_sail_2
			fixed_ship_armor_slot = empty
			front_1_custom_slot = empty
			mid_1_custom_slot = ship_cannon_battery_0
			mid_2_custom_slot = empty
			rear_1_custom_slot = empty
		}
		obsolete = yes
	}

	create_equipment_variant = {
		name = "1850 Frigate Class"
		type = ship_hull_frigate_1
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_cannon_battery_1
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_sail_2
			fixed_ship_armor_slot = ship_armor_capital_hardwood_0
			front_1_custom_slot = empty
			mid_1_custom_slot = ship_cannon_battery_1
			mid_2_custom_slot = empty
			rear_1_custom_slot = empty
		}
		
	}

	create_equipment_variant = {
		name = "Wasa Class"
		type = ship_hull_lineship_0
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_cannon_battery_0
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_sail_2
			fixed_ship_armor_slot = empty
			front_1_custom_slot = ship_cannon_battery_0
			front_2_custom_slot = empty
			mid_1_custom_slot = ship_cannon_battery_0
			mid_2_custom_slot = ship_cannon_battery_0
			mid_3_custom_slot = empty
			rear_1_custom_slot = ship_cannon_battery_0
		}
		obsolete = yes
	}
	
	create_equipment_variant = {
		name = "Ship of the Line Class"
		type = ship_hull_lineship_0
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_cannon_battery_0
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_sail_2
			fixed_ship_armor_slot = empty
			front_1_custom_slot = ship_cannon_battery_0
			front_2_custom_slot = empty
			mid_1_custom_slot = ship_cannon_battery_0
			mid_2_custom_slot = ship_cannon_battery_0
			mid_3_custom_slot = empty
			rear_1_custom_slot = ship_cannon_battery_0
		}
		obsolete = yes
	}
	
	create_equipment_variant = {
		name = "Improved Ship of the Line Class"
		type = ship_hull_lineship_0
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_cannon_battery_1
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_sail_2
			fixed_ship_armor_slot = ship_armor_capital_hardwood_0
			front_1_custom_slot = ship_cannon_battery_0
			front_2_custom_slot = empty
			mid_1_custom_slot = ship_cannon_battery_1
			mid_2_custom_slot = empty
			mid_3_custom_slot = empty
			rear_1_custom_slot = ship_cannon_battery_1
		}
		obsolete = yes
	}
	
	create_equipment_variant = {
		name = "Late Steam Ship of the Line Class"
		type = ship_hull_lineship_1
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_cannon_battery_1
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_steam_screw_capital
			fixed_ship_armor_slot = ship_armor_capital_hardwood_0
			front_1_custom_slot = ship_cannon_battery_0
			front_2_custom_slot = empty
			mid_1_custom_slot = ship_cannon_battery_1
			mid_2_custom_slot = empty
			mid_3_custom_slot = empty
			rear_1_custom_slot = ship_cannon_battery_1
		}
		
	}

#	create_equipment_variant = {
#		name = "Early Ironclad Class"
#		type = ship_hull_ironclad_0
#		name_group = GER_CA_HISTORICAL
#		parent_version = 0
#		modules = {
#			fixed_ship_battery_slot = ship_cannon_battery_1
#			fixed_ship_fire_control_system_slot = fire_control_system_0
#			fixed_ship_engine_slot = ship_engine_paddle_capital
#			fixed_ship_armor_slot = ship_armor_capital_hardwood_1
#			mid_1_custom_slot = ship_cannon_battery_1
#			mid_2_custom_slot = ship_cannon_battery_1
#			front_1_custom_slot = ship_cannon_battery_1
#			rear_1_custom_slot = ship_cannon_battery_1
#		}
#	}

	#active construction at game start
	add_equipment_production = {
		equipment = {
			type = ship_hull_frigate_1
			version_name = "1850 Frigate Class"
		}
		name = "HMS Norrköping"
		requested_factories = 1
		progress = 0.9
		amount = 1
	}
	
	add_equipment_production = {
		equipment = {
			type = ship_hull_lineship_0
			version_name = "Improved Ship of the Line Class"
		}
		name = "HMS Skandinavien"
		requested_factories = 1
		progress = 0.85
		amount = 1
	}
	
	add_equipment_production = {
		equipment = {
			type = ship_hull_gunboat_1
			version_name = "2:a Klassens Kanonbåt"
		}
		name = "HMS Motala"
		requested_factories = 1
		progress = 0.8
		amount = 1
	}
	
	add_equipment_production = {
		equipment = {
			type = ship_hull_gunboat_1
			version_name = "2:a Klassens Kanonbåt"
		}
		name = "HMS Carlsund"
		requested_factories = 1
		progress = 0.75
		amount = 1
	}
	
	add_equipment_production = {
		equipment = {
			type = ship_hull_gunboat_1
			version_name = "2:a Klassens Kanonbåt"
		}
		name = "HMS Aslög"
		requested_factories = 1
		progress = 0.8
		amount = 1
	}
	
	add_equipment_production = {
		equipment = {
			type = ship_hull_gunboat_1
			version_name = "2:a Klassens Kanonbåt"
		}
		name = "HMS Astrid"
		requested_factories = 1
		progress = 0.8
		amount = 1
	}
	
	add_equipment_production = {
		equipment = {
			type = ship_hull_gunboat_1
			version_name = "2:a Klassens Kanonbåt"
		}
		name = "HMS Alfhild"
		requested_factories = 1
		progress = 0.8
		amount = 1
	}
	
	add_equipment_production = {
		equipment = {
			type = ship_hull_gunboat_1
			version_name = "2:a Klassens Kanonbåt"
		}
		name = "HMS Gunhild"
		requested_factories = 1
		progress = 0.8
		amount = 1
	}
	
	add_equipment_production = {
		equipment = {
			type = ship_hull_gunboat_1
			version_name = "2:a Klassens Kanonbåt"
		}
		name = "HMS Ingegerd"
		requested_factories = 1
		progress = 0.8
		amount = 1
	}
	
	add_equipment_production = {
		equipment = {
			type = ship_hull_gunboat_1
			version_name = "2:a Klassens Kanonbåt"
		}
		name = "HMS Sigrid"
		requested_factories = 1
		progress = 0.8
		amount = 1
	}
}
